Balancing strategies in TopStack

In this post we will take a look at TopStack – futuristic mining action. TopStack is our first game, and even though it is quite simplistic in many aspects, the way in which the game’s score is used forces the player to make critical decisions on a frequent schedule. We will take a look at strategies to approach TopStack and will explain how we implemented and balanced the game to accommodate the various styles of play.

About TopStack

In TopStack you control a mining robot and destroy blocks to gain points.
There are new blocks falling from above, so you have to keep your eyes open to not get crushed by them.
You can leave the current stage at almost any point in the game, and by proceeding to the next stage the overall layout as well as the speed at which new blocks appear will change. You can also stay in any stage as long as you like to maximize the amount of points to get out of the stage.

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From having ideas to shipping games

In this post, we will tell you the story of how we managed to develop and release a game. Have you released a game? Are you currently developing a game? Are you still waiting for the muse to come and kiss you?
No matter at which stage of your journey you are, you might find something useful for yourself in this post about how Hornachsen Games began to make, and actually ship games.

We are not the first to write about this topic. In fact, many indie developers write about this topic, so you will find some parts of this post to be a reiteration of what others might have said and written before us. But this post is also a somewhat personal story, since it’s the story of Hornachsen Games’ way out of the deep pit of starting and giving up, into the bright realm of shipping games.

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